Hello,
I'm using shaders to display rectangles as circles using a vertex point shader (frag shader) but depending of the angle of my camera the transparent zones appear as black (see below). Is there a way to fix this (using a shader) ?
Hello,
I'm using shaders to display rectangles as circles using a vertex point shader (frag shader) but depending of the angle of my camera the transparent zones appear as black (see below). Is there a way to fix this (using a shader) ?