Is something like this possible?
testImg = loadImage("someImage.jpg");
testImg.filter(shader);
The reason I ask is cause getting the color of an image directly is insane fast
int c = img.get(mouseX, mouseY);
Like 500 frames a second. But if I draw to the main canvas first (g) then it's really slow. Like:
int c =get(mouseX, mouseY);